Now I know you probably already skimmed the decklist and are asking “Beach, why aren't there a lot of coin flipping / dice rolling effects?” because this isn't a deck about chance, it's about chaos. Chance multiplied will eventually give you the outcome you want, probably. Chaos is about living in the unknown, living in a world where friends become enemies, time flows out of order, and events without meaning are constant. This is the principle compass for my Norin the Wary commander deck. What happens, happens. Win conditions
Cards of Havoc
A Mad Mad World
Six monkey paws
Pet Cards
Because it’s a Red Deck
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