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The goose deck

10/7/2023

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​For the sake of continuity's sake, by all means this deck was inevitable given *Gestures broadly around the website you're currently browsing*. You get the point right? Good!
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honkin' goose list
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          …you’re still here? Were the goose pictures not enough? Fine, but I’m warning you. There is some poor reasoning, mostly irrelevant anecdotes, and let’s call them choices waiting for you just beyond this sloppy intro. In a cascading chorus most of my friends have asked me at some point, “Beach, you’re gonna build this deck, right?” and with varying degrees of enthusiasm I responded, “Probably,” every time. I’m sure they all had a mental image of me shrugging and then walking off or at least I hope. Though some just assumed correctly and continued on living in the never end nightmare that is spoiler season. Now on paper this commander seemed like it would be right up my alley, but it's been 10 years and I’ve explored and decorated every inch of this Thursday trash pickup of an alleyway. I have a ramp deck, a voltron equipment deck, an artifact deck, and a token deck already. To its credit though The Goose Mother has the potential to include all 4 strategies. Did I end up including them all? kinda… 

Ramp to Goose

There’s a good reason for Green's strong position in the overall format of commander. No one wants to run land destruction because, wait, let me pull up a quote, ahem, “Land destruction is not fun.”  To those who can’t stomach magic in its full cringy glory, I say, “Thanks, bro, ” because to the heavens I am absolved of all sin. When I have 30 mana to your puny 8 you’ll only have yourself to blame, for I am simply growing my forests upon your ignorance! You may assume I am merely supplementing the mana rocks that other colors have to run but I say, “nah.” I bask under the canopy of an ever expanding wilds.  37% of this deck produces additional mana in some way or form, meaning with lands 72% of this deck revolves around mana generation. For the love of Goose I shall cast my commander.
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Not all ramp cards are created equal. 21 of the 37 ramp cards have no additional benefits while the other 16 add to the deck’s effect pool. Legendary effects like haste from Runadi, fighting from Gargos, regrowth from Shigeki, and uhm… Urza, Lord High Artificer. Of course there are ramp cards that also draw cards because Simic would be nothing without its oatmeal mechanics, but we all know they single handedly keep our decks going. Cards like Kiora, and the other Kiora, and Urza, Lord High Artificer do their best to keep a deck of 21 do-nothing cards from top decking like a draft deck. Of course there is one ramp card above all else. The one that’s most in service of Honk, Urza, Lord High Artificer.
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The Notorious Three

Evasion, draw, and protection, the three effects in every deck built with an ounce of compassion for their own commander. Of course goose fashion is an obvious inclusion for any Goose Mother deck complete with boots, cloaks, grieves, rings, and warhammers. Protective companions like Spearbreaker Behemoth and Archetype of Endurance can support the goose against even your opponent’s most mid plays. There are six generic draw spells that could be anything because let’s be honest most draw spells are interchangeable without notice. One draw spell stands above the rest though, Clan Crafter supports my deck in its darkest times. If you need cards the crafter transforms into a draw engine that can also allow a goose to double its power over time. Additionally crafter is my deck’s only haphazard answer to a Darksteel Mutation in a color combination that should really put up more of a fight against the basic concept of auras.
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If You Ain’t First

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The last ten non land cards in the deck sit in two states simultaneously while in your deck: the winning and also win more cards. Six of these cards simply increase the damage of the goose so the more you have the less useful the next one becomes, with a low floor of 21 damage, but play without those ten cards and you’ll fail to reach it. For good reason these cards are printed with targets on their backs. When was the last time someone had to argue against the destruction of their doubling season? Believe them when they say it's a do nothing enchantment because you will make it so when you rightfully destroy it.
Three cards pull from your pool of tokens to assemble a second front of damage with Esix creating the oddest win conditions. Finally there's the ace (wink) up my sleeve with Simic Ascendancy. A card capable of getting us out of the stickiest situations. Can’t attack because of an archon? Just win the game. Has your goose been imprisoned in the freaking moon? Have you thought of just winning the game instead? Sick of the never ending wraths your opponents beg you to endure? Win the game.
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Of Notes and Controversy

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When building this deck I wanted to pull most of the cards from my collection to keep this deck more casual but there were a few cards that seemed too bombastic and or flavorful to not be included. A few cards allow food tokens to add mana which can lock in the inevitably of The Goose Mother such as Jaheira, Urza, Lord High Artificer, and Night of the Sweets' Revenge.  There are a few cards that might be overpowered for the original aim of the deck. Primal Vigor is probably the least offensive as it applies its effects symmetrically. While this may seem like a kind gesture on the surface, those who can actually generate a threat to The Goose Mother will die to the honking first accelerated with Primal Vigor’s effect. Lastly there are two cards that are maybe just too egregious but for the reasons mentioned above had to be included: Doubling Season, and Urza, Lord High Artificer. I’m sorry but I am weak to the temptations of broken cards™ and please pray that I do not fall further into the pits of competitive play. For each promise of an easy win, I will be the only player basking in enjoyment.
Even with my follies, this deck does contain the 4 main themes of the goose deck, but to do this a choice was made. No counter spells shuffle through the deck because absolutely no card without any dedication to The Goose Mother made the cut. This level of delusion led to the complete absence of the card type instant. This abandonment of interaction simply affirms my dedication, for all must serve in the presence of The Goose Mother.
To those who have no instant I say
Fear not for I as well have no instant,
but to those that try to bargain 
I have no say
for The Goose Mother must always
honk.
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